

There are some nifty puzzles made around the use of these colors that make the short campaign a little more entertaining. For instance blue will place ice of the ground to help give you momentum, while green acts as a trampoline. Making great use of the Vita's touch-screen capabilities, the game allows you to paint the walls and ground around you with colors that have different abilities. It's a breezy experience that makes the standard platforming a little more interesting with it's use of color based powers. As far as the gameplay goes, it's a decent ride, but one I didn't find myself wanting to take more than once. Some of this stuff could have been ripped straight from a "misunderstood" 13 year old's journal. However here it just kind of feels like pandering to an emo audience. The idea of being chased by an endless void that destroys every place you've been to could have been very symbolic. I can still say that I was interested to see how it was all going to play out as the set up of the story was pretty cool. All potentially compelling themes, but the way they are presented makes it all just feel cheesy. It tackles topics like emptiness, hopelessness, and every persons hunt for a purpose and to feel something inside of them. It's all delivered through narration that presents obvious attempts at philosophical questions. It doesn't get in the way of the gameplay thankfully, but it's an always present aspect of the experience. Although there is something special here for the right audience. Whether or not it's compelling enough to keep you playing after it's initial short running time, I cannot say. Luckily some solid gameplay is present to keep you playing until the credits roll. A game that tries way too hard to be deep and sometimes comes off as goofy as a result. Nihilism is the theme of this puzzle-platformer.

There are 5 worlds In total, each one increases in challenge and concludes with a twist which you have to complete the game to appreciate, but there is plenty of replay value to be had for certain! … Expand The games music is very dramatic and eerie sounding, giving you the feeling that you really are lost and don't know what's going on, or what to do, feelings echoed by the games narrator, who does a great job telling you the story and pushing you along. Different colors control new elements of the world, and can be used to either solve puzzles or defeat enemies. My prersonal favorite for example, is the color green, which after collected, can be placed on the surface using the touchscreen to make your character bounce higher than born can jump, making it possible to reach higher platforms.

There are 5 colors in all, to be collected at various points during the game. The main feature of the game is being able to change the games environment through the use of color. Your character dosent engage in a huge vareity of moves aside from walking back and forth and jumping. The void frequently sends creatures after you, which you must avoid in the beginning, but later on you will be able to fight back! Having previously been released on iOS, the controls are largely touch based and after being added to Vita, button functionality was added, and was a very nice transition, otherwise, touch controls are quick and responsive. Anything in its way will be consumed and destroyed. You are Born, a creature created from an dark anti-matter entity known as "The Void" which wants Born to return to it and pursues him throughout the game.
#Nihilumbra monsters Pc
Previously released in iOS and PC platforms, the game finally finds its way to Playstation Vita in January 27,2015. Three very good questions asked at the beginning of "Nihilumbra", a unique platformer by Who are you? What are you? Where are you? Three very good questions asked at the beginning of "Nihilumbra", a unique platformer by BeautiFun games. Who are you? What are you? Where are you?
